Xbox 360 - Steam Link - Left analog stick lag

Hi,

so my problem is the following:

When moving the left analog stick on my Xbox 360 controller, the streamed picture starts lagging like crazy, sound and video stutter. Tested all other inputs on the controller, only left analog stick causes this.

Some games require drivers for the Xbox 360 controller, to be able to register the controller as a device. This problem does not occur when the sharing function on the VirtualHere is disabled for the Xbox 360 receiver. It only occurs then identifying the receiver driver through the network with VirtualHere.

The strange thing is that it's only the Xbox 360 controller that generate this problem (the left analog stick), I also have an Xbox One and a Steam controller, no problem there.

Some additional information:

I use a Xbox 360 Microsoft receiver, tested following drivers on pc
10.0.16299.15
2.1.0.1349

VirtualHere Steam client version: 4.5.2

Tried Steam Beta and Steam public version

Contacted the Steam support, they told me the following:

Message from Steam Support on May 22, 2018 @ 5:01pm | 3 hours ago
Hello!

I apologize for the delay. Let's see if I can help out!

First off, Are you experiencing any issues when using the controller without VirtualHere? If all your using is an official Xbox 360 Controller, Steam will support that natively, without the need for Virtual Here. I would be happy to assist you with using your Controller natively with the Steam Link.

Unfortunately, The Issue you are describing is a problem with how VirtualHere interacts with the Steam Link. As such, you will need to contact and work with VirtualHere's Support team If you require VirtualHere to run.

Thanks for using Steam,
Cole

Do you have any idea what the problem could be?

#2

Im not sure of the issue. Sounds like the controller is sending data to the receiver and that is causing virtualhere to do a lot of work and take cpu from the steamlink. I dont think there is a workaround. You could put virtualhere server on another device like a raspberry pi, and i can give you a license for that. That would remove any lag because all the processing of sending the USB signal would be on a separate device (pi)

#3

Yeah, sure. I could do that. Do you have a link to a complete guide for this and any tips on the cheapest raspberry pi that could get the job done?